Hawked was an Extraction Shooter from My.Games, who
also published games like Warface or Allods Online. The big twist of Hawked was
its focus on PVE and in particular Treasure
Hunting. You could say it was the Indiana Jones version of Extraction
Shooters.
While in most Extraction Shooters you are only focused
on collecting weapons and gear that you extract and sell after the match, in Hawked
there was a big emphasis on exploring jungle ruins and solving puzzles instead.
This is also what made the game stand out in the Extraction Shooter genre. Most
of the puzzles were switch and lever puzzles, but there were also some combat
challenges. Players needed to solve 3-5 puzzles to unlock glyphs around the
map, which would allow you to retrieve a final artifact from a treasury. You
then had to escort the artifact to an extraction site while other players were
hunting you and trying to steal the artifact for themselves. During Season 3 of
the live service, they removed the treasury and from now on hid the artifacts
in a final Boss Dungeon instead.
The dungeons weren’t bad, but I always preferred the
race to the extraction points instead. Extraction points still existed but
became nearly obsolete now. Hawked was always an extraction shooter with a
bigger emphasis on PVE than most
games, but this change moved Hawked even further into that direction. I do like
PVE, but I also believe a strong reason for this decision was the small playerbase of Hawked. During the Open
Beta in late 2023 Hawked still had decent player numbers, but even in the first
months after launch in early 2024 there was already a severe lack of players
present. I encountered much fewer enemy teams during the matches and sometimes
my own squads didn’t fill up anymore. It is nearly surprising that the game
managed to last another 2,5 years before the inevitable server shutdown.
The lack of players definitely influenced the
experience. Where previously you had to hurry up while solving the glyph
puzzles, so that other teams didn’t get the chance to third party you and where
you constantly had to look over your shoulder while trying to extract the
artifact, this all changed without the human competition. While I enjoyed the
intensity of these moments, it’s fair to point out that Hawked always had a
smaller focus on this pure survival
feeling than many other extraction shooters do. Apart from the PVE and
Puzzle focus, the colorful comic-book art
style probably contributed to this as well. Games like Hunt Showdown or
Escape from Tarkov are dark in tone and visuals, while Hawked is a very vibrant
game instead. That’s also why a lot of people referred to it as the Fortnite of
Extraction Shooters.
There honestly isn’t all that much to say about the gameplay. Hawked was a third-person
shooter and both gunplay and movement felt at least competent. If I had to
choose, I would clearly give the edge to the movement, however. Sprinting,
sliding and climbing animations were very fluent. There were special grappling
and rope-swinging opportunities and you could use a hovering board for
traversal on water. The gunplay was pretty decent as well, but weaker than in
the best extraction shooters. Weapons could have used more impact and sometimes
the hit registration just felt a bit off. Nothing too major, but nobody would
have been drawn to Hawked because of the gunplay alone.
Hawked featured a large and beautiful Jungle map. It was a lot of fun to explore
that map and to search for the glyph chambers and temples. Since the map was
huge, you would only get to experience a certain part of it every match, which
helped to keep things fresh for a while.
Hawked also had an underwater base as a hub area, where players could relax
outside of matches. You could access different settings or functions, similar
to many other games, but you could also talk there with NPCs to gather some
equipment or progress some background story
via cutscenes. While I do think it’s a positive part of the presentation that
they included some kind of overarching narrative, it was very bland and forgettable
and players who ignored it haven’t really missed out on anything.
In the beginning Hawked only featured regular monsters
in the form of reptilians called ‘The Disciples’. Season 2 would add robotic
aliens in the form of the ‘The Vektr’, while Season 3 provided us with new
corrupted mutants. Each of these factions
also had different gamemode queues to face them. I am not entirely sure if it
was a good idea to divide the small playerbase even further with additional
queues, but what do I know… The gamemodes to play against the Vektr and
corrupted enemies were, btw, also paid DLC till the shutdown announcement of
Hawked.
This feels like a good moment to also talk about P2W aspects in Hawked. While Hawked was
not the most P2W game in the Extraction Shooter genre, it still had some really
annoying elements. Players with an active Hawked subscription, called Grail+,
not only progressed faster, but they also got an additional sub-exclusive
loadout slot. Season 2 and Season 3, furthermore, introduced some of the best
gear and abilities in the game and locked them behind a DLC paywall. Players
could also pay to skip the grind for gear and boosters. Non paying players
could get there too, but it required much longer time to become competitive. At
least players in Hawked could never lose their once-unlocked weapons and gear,
so there were no purchasable insurances, like in many other Extraction games.
Result:
The Treasure Hunting focus gave Hawked a unique
position inside the Extraction Shooter genre. It was a good game and fun for a
couple of hours, but it’s also fair to say that Hawked never achieved
greatness. The best moments were when you got caught in between solving
puzzles, extracting artifacts and fighting off other squads. The game, however,
suffered from a lack of players pretty early on, which only sped up its
downfall. The art style was controversial, the gunplay nothing special and the
story was very shallow and forgettable. P2W aspects like a subscription-exclusive
gear slot or gear locked behind paywalls prevented the game from ever
attempting a comeback. I liked Hawked, but I also understand why it didn’t
succeed in a highly competitive market.
7/10