Super-B
is a Third-Person Multiplayer Game on Steam. I usually start reviews by
explaining to which genre a game belongs to, so readers can get a grasp of what
the game is all about. With Super-B this categorization appears pretty
difficult. It seems to want to be a game of everything, like a mix of Roblox
and Fall Guys elements perhaps. Maybe Blankos Block Party would be an even more
fitting comparison (a game which I also reviewed on this blog: https://gamereviewnation.blogspot.com/2024/01/blankos-block-party-pc-review.html).
A difference to those games, however, is that you
can’t actually create your own levels in Super-B. Instead, you have to choose
from around 10 premade gamemodes by
the developers. The variety isn’t actually too bad. You have two different
Battle Royale modes with classic “Battle Royale” and “Battle Isle”, which are
the same gamemode just on different maps. You have classic gamemodes, like Team
Deathmatch, Capture the Flag, Bomb Defusal and a Gungame mode called “Random
Weapon Challenge”. Bomb Defusal and Random Weapon Challenge are FPS gamemodes,
while all others are played as third-person shooters.
Another really weird gamemode was Hide and Seek, which
I didn’t fully understand, but you seem to have to blend into a crowd of NPCs.
At some point there was also a Call of Duty Zombies Rip-Off gamemode called
‘Monster Survival’, which played like a bad Roblox imitation of said gamemode. Additionally,
there are also 2 Parkour based gamemodes in Super-B. ‘Obstacle Race’ is a
scuffed version of classic Fall Guys Racing Stages and ‘Parkour Game’ is a much
longer Platforming Parkour, which took most of its difficulty from the poor and
imprecise movement controls in Super-B. Interestingly enough, I saw additional
gamemodes and maps in the trailer of the game, which I never experienced
ingame. Maybe they are supposed to be added in at a later stage, if the game
even manages to exist for much longer.
Super-B was already dead on arrival. The game launched
with an all-time Steam player peak
of less than 50 and has only reached 10 simultaneous players on two days in the
last 3 months. For a game with a focus on Online Multiplayer that’s beyond
devastating. I have played all gamemodes in this game and I have never met another
player. At least the lobbies fill up pretty quickly with Bots, which keeps
Super-B playable.
But is that even worth it? The Gameplay in all gamemodes is not good. Movement and Gunplay feel
stiff and unprecise, like the game wouldn’t even have proper analog movement.
It made the platforming levels way more cumbersome than necessary, but shooter
stages are not really better. I also experienced no difference when switching
between Mouse and Keyboard and Controller. The gameplay isn’t broken, but it’s
also not fun. There are hundreds of games out there, which do the same in
better.
Outside of the regular gamemodes, you can also take a
stroll through a hub world called
Brick City. There is, however, nothing really to see or do there. Social
features don’t work, if the playerbase of your game is nonexistent. You can
also visit the homes of other players, but the housing feature is locked behind a monthly subscription. This game
with a totally dead playerbase has 3 tiers of a monthly subscription for 5, 10 and 20 Euro/Dollar per month. That is
absolutely insane. Who in their right mind would pay 20 bucks per month for an
Online Multiplayer Game with no other players?
And there is, of course, also a Battle Pass for 15
Euro and a shop with a bunch of
skins available for purchase. You can theoretically earn a bit of currency just
by playing the game, but it’s a long grind and totally not worth it in a dead
game.
Let’s also take a short moment to talk about the visuals of this game, which are really
poor. You could easily call it terrible without lying. Even Roblox looks nearly
good in comparison. The fact, that the developers, however, advertise this game
on Steam as having “AAA Visuals”, is a contender for joke of the year. If those
graphics are AAA, then I don’t want to ever see bad visuals, because they would
probably make my eyes hurt.
The soundtrack
however is actually not too bad. The variety is small, but the actual quality
is decent. I did, however, experience some audio glitches with missing gunshots
or strangely delayed sound effects.
Settings
are furthermore for a professional game way too limited. You can barely
customize anything. This seems more akin to something we would see on a mobile
game.
Super-B also features 66 Steam Achievements, which initially seemed to be broken. I and some
of the few other players fulfilled the requirements for a bunch of them without
being able to unlock any of them. It turns out, the achievement descriptions
are false and the actual achievements are much more grindy. The game can
therefore not even be recommended for achievement hunters.
Result:
Who was this game made for? I am not sure that there
actually is a target audience for Super-B out there. The gameplay and visuals
make the game look like an inferior Roblox copy, but Super-B doesn’t actually
allow players to create their own maps and gamemodes. You end up with dedicated
gamemodes with homemade quality and a nonexistent playerbase. The game itself
isn’t awful. Nothing is really broken, but Super-B also doesn’t even reach
mediocrity and I struggle to find any actual reason to play it.
4/10