Battle Crush is an isometric Battle Royale game from NCSoft, which is often being compared to some Mobas (it even self identifies as a Moba on their own homepage). While the isometric perspective might be similar to that of most Mobas games, Battle Crush is clearly a Brawler Battle Royale Game. Apart from the fact, that you can collect items around the map to improve your character during the matches, there are no other Moba elements in the game. In fact, Battle Crush reminded me a lot more of the Brawler Game 'Divine Knockout' from Hirez. Both games share a similar bright cartoonish visual style and the same scenario of ancient gods fighting each other. Just that Divine Knockout was a third-person Arena Brawler instead.
The gameplay of Battle Crush is neither extremely complex nor overly simple. The game offers 4 different attacks for every character and a few items, which can be collected per match. In comparison to games like Dota 2 or League of Legends it might seem a bit simple, but in contrast to 1 button autoplay mobile games, it seems appropriate. Giving it more gameplay options would have probably made it too hard for Switch and mobile players to compete with the PC crowd. The gameplay is overall enjoyable, but also neither stunning nor unique in any aspect.
Battle Crush offers Solo and Trio Battle Royale matches for up to 30 players and also smaller scale Brawl and Duel modes for 1v1 action. The later ones reminded me a bit of Battlerite.
Battle Crush released in late June 2024 on Steam, Nintendo Switch and mobile devices. Around 5 months later the game will be shutdown on the 29th of November 2024. The big question is obviously "how could this happen?". The Steam playerbase is of course only a part of the total playerpool, but Battle Crush lost 90% of their players within the first month and they didn't launch with a gigantic playerbase in the first place. If I had to guess than I would assume this might be linked to the game not offering anything particularly unique or memorable. The scenario and visuals, as mentioned, were quite similar to Divine Knockout and also gameplay wise we have seen similar games. There are other isometric Battle Royale games like Battlerite Royale and Eternal Return, who offer a very similar gameplay experience. Most players probably played Battle Crush for a week and moved on to other games afterwards, since Battle Crush didn't leave enough of an impression on them.
Result:
Battle Crush isn't a bad game, whose failure was predetermined. The gameplay is fine, but nothing we haven't seen before in other games as well. Moba players didn't have a big incentive to leave their usual games, neither did classic brawler fans. And even fans of isometric Battle Royale games in the style of Moba games, didn't really have a reason to leave Battlerite Royale or Eternal Return for Battle Crush. The game didn't manage to make a big splash upon release and unfortunately that's part of the live service game curse. You either hit it big from the get-go or risk getting shutdown soon after.
6.5/10