‘Supermoves: World of Parkour’ was a Platformer Racing Game, which could be played in both first and third person perspective. The game released in August 2024 and was delisted not even a year later in June 2025. The online servers have shutdown, but all owners of the game can continue to play the game in a singleplayer offline mode.
I personally played the game via the Freerun version, which allowed players to access the Starter Content of the Singleplayer Career mode of the game and all Multiplayer content. Unfortunately with the delisting of Supermoves, the Freerun version has been deactivated and became unplayable.
The Multiplayer section allowed for up to 40 players in a race and featured 8 different gamemodes. There were for example classic Sprint races; bomb tag stages, where the last player exploded; Rising Tide levels, which slowly flooded the entire map and obstacle parkour races. Alternatively players could also compete in Battle Royale or Tournament formats.
While this in theory sounded pretty fun, barely anybody got to experience it. Supermoves suffered from a lack of players since the get-go. I queued a couple of times, but never met another player and always had to compete in Bot only races. I think a big reason for that was that Supermoves released with a 15 Euro price tag and not many players were willing to give it a chance. By the time the F2P Freerun version released a month after launch, the game had already lost interest from most players. The daily player peak usually stayed below 10 and most of those were just playing the singleplayer content.
Online Multiplayer was shutdown together with the Battle Pass and the Makea Level Editor in June 2025. A bit of a shame, especially since the Level Editor was not only quite good, but also allowed you to design your own custom maps together with friends online. This is a pretty cool feature, that for example the already shutdown game-creation game ‘Crayta’ had as well (a game, which I also reviewed on this blog: https://gamereviewnation.blogspot.com/2023/03/crayta-pc-review.html).
The Singleplayer Campaign featured Levels from 10 different biomes and varied between classic races, obstacle courses and more classic platformer collectathon stages. There was a good variety and in some of them, the Bots could actually pose a serious challenge.
Before we end the retrospective review, let’s talk a little bit more about the actual Gameplay. Supermoves was very fast paced, which is obviously great for speedrunning of stages and highly competitive races. The movement felt very fluent and generally had a good flow. Aside from just running, you could also grind rails like Tony Hawk, slide and walljump like in Mirror’s Edge, or use one of your supermove abilities. These abilities for example included a variety of different flips, which could allow you to simply bypass obstacles and could therefore be used strategically in speedruns.
I also really liked how the game allowed you to switch between first and third person perspective. While I thought that the first person perspective was more immersive and felt even more like Mirror’s Edge (admittedly not in same quality, but with undeniable similarities). The third person perspective actually gave a better overview of the stage and therefore made it easier to identify the quickest route throughout each map. I also didn’t like how, when using a flip, the camera always switched briefly from first to third person perspective and back. The transition never felt smooth.
One of the biggest problems of Supermoves should also not be left unmentioned. The game suffered since the beginning from petty severe performance issues. It honestly feels nowadays more noteworthy if a new game has a stellar performance, than if it’s flawed. These issues were even worse for me, since I was still using my old PC last year, which probably contributed to this. Nonetheless, nearly every Steam review at launch was mentioning the performance problems as well and the developers had to release hotfixes in the following weeks and months. Unfortunately this is a very common occurrence for Unreal Engine 5 Games.
Result:
Supermoves was a good game, but in 2024 or 2026, that in itself is not enough to be able to survive. Since around a decade we live in an era of F2P Games. The best Buy-to-play Games can still be incredibly successful, but especially in terms of Multiplayer Games it is very difficult for games with a price point to compete, if they are only “good” and not “great”. Supermoves in addition to the Price Point also suffered from the fact, that Parkour Platformers remain a rather niche genre. The severe performance problems at launch and overall lower quality in comparison to games like Mirrors Edge easily explain Supermoves downfall.
6.5/10
