Chapter 2
Season 8 of Fortnite was called 'Cubed' and featured the ominous Cubes, that
have, as a result of the Operation Skyfire Event, been dropping around the
Fortnite map.
The Skyfire
Event in fact made it look like we would be getting a completely desolated and
changed map in CH2S08, since at least a handful of major POIs seem to have been
destroyed by space ship debris and falling cubes during the event. The start of
the season was therefore a major disappointment, because it was the first
season since CH1S02 that didn't feature at least one new POI or major Map
change. You could for example see Steamy Stacks going up in flames during the
event, but just one day later apparently all damage got fixed up, without a
trace left. The only POIs, that changed their names, were Corny Crops and Holly
Hedges. Holly Hedges just lost the Anti-Gravity Boxes from Holly Hatches and
returned to its original Holly Hedges form, it kept during nearly the entire
Chapter 2. Corny Crops on the other hand is identical to the last stage of
Corny Complex, just without the floating islands.
The only
environmental changes at the start of the season were some wreckages of
gigantic alien spaceships (abductors) scattered around the map. These ship
wreckages had some 'corrupted' areas around them, which honestly just looked
like orange painted ground, very underwhelming. These areas also only covered a
very small portion of the map. The only cool thing was, that each of the wreckages
also featured a purple Cube, which allowed players to bounce on them, and air
slipstreams around them, which worked like the slip streams from CH1S09 (only
that they are limited to wreckage areas this time instead of the entire map). The
map changes at the beginning of the season therefore overall felt like the devs
were showing a big middle finger to the community.
Aside from
the regular purple Cubes, there were also a special yellow and a unique blue
Cube. The blue Cube (called Blevin) was apparently a friendly Cube, who gave
players 20 Armour each time they touched him. Blevin remained for the entirety
of the season in a little forest near Camp Cod. The yellow Cube on the other
hand was presumed to be evil and turned out to be the leader of the Cubes. The
purple and yellow Cubes started moving throughout the season and created
together a really large Cube Town, which was known as 'The Convergence' and
'The Pyramid', in the last weeks of the season. Even though I didn't like the
new POI aesthetically (because it looked so plastic and fake), it was still a
noticeable improvement. There were a lot of bouncable places in the area. This
Cube Town was right in the middle of the map and finally replaced the empty
hole, known as 'The Aftermath' POI. During their travel, the Cubes also
corrupted the majority of the Fortnite Map, but it disappointingly only changed
the ground colour into orange...
The only
really cool addition to the game (at least in my opinion) were the Sideways
Anomalies/Encounters. Those were extra areas from a different dimension, where
building wasn't possible and legions of sideways monsters spawned. Inside the
Sideways areas, there were also low gravity conditions and the air changed into
some orange fog, which totally gave it an apocalyptic or mysterious monster
vibe. The Sideways was probably supposed to resemble the alien areas from the
series Stranger Things and I think the devs at least did a good job in these
areas. The Sideways areas would randomly spawn around the map and also
contained new loot in terms of extra Sideways weapons. The Sideways Rifle and
Sideways Minigun both had a cooldown system and I wasn't the biggest fan of
either of them. I found the normal AR's to be more efficient, but I at least
sometimes played the minigun to shred players or structures. The Sideways
Scythe was a melee weapon, which got released later in the season and I found
it to be much more fun. The attacking speed was rather low, but if you got
close enough, the weapon could kill quickly and was also very efficient against
multiple wooden walls.
The season
also introduced other new weapons and items. The Combat AR had a high rate of
fire, but also a pretty bad recoil pattern and I didn't enjoy the weapon much. The
dual fiend hunters were double pistol crossbows and worked alright. The paper
bomb kunai were Naruto inspired grenade kunai. They were a nice gimmick, but
didn't do enough damage to often use them. Two new items were Chilly Chug
Splashs (Chug Splash with the speed bonus of peppers) and the Armoured Walls
(rare, but very robust walls). Players could never pick up more than a few of them,
but they did have around 2500 HP per wall. This was great, if you wanted to
calmly heal yourself, but annoying if you wanted to actually fight somebody. I
understand its purpose, but I am not a friend of anything that encourages more
building inside the game.
To support
the release of the new Venom movie, Venom and Carnage Symbiote items were also
introduced (which reminded me of the many superhero abilities from CH2S04). They
both functioned the same way and allowed grabbing players (even through walls)
and gave their users a speed boost plus the ability to redeploy Gliders. They
were a nice addition, which was neither too strong nor to weak. The bonuses
already made it worth a consideration, but at the same time, you had to weigh
up, whether to drop a weapon/item for it or not. Additionally the Cube Stones
(from CH1S06) returned and the new Shadow Flopper Fishes worked the same way.
Other weapons like the Auto Sniper were unvaulted and the majority of stuff
from the previous Alien Season got vaulted instead.
The redacted
Bunker near Catty Corner got finally opened during the end of CH2S08 (after
around 8 Seasons) and instead of something cool, it only featured a small
generic IO base inside. Another disappointment... And did I mention, that the
season also brought the universally hated 'Brutes' (Mechs) from CH1S10 back? The
Mechs have been nerfed pretty heavily (like the planes, when they were
reintroduced during CH2S05) and now had far less health and required two
players to walk and shoot. In the beginning of the match however Duos (or
Squads with two strong supporting team members) could still crush multiple
players pretty easily with the Mechs. If the Mech however didn't notice you, it
could be taken out rather quickly. Their introduction was certainly much better
than the original Brutes, but it is still weird to bring them back anyway.
Another cool
addition (aside from the Sideways) was a community voting system, called 'War
effort'. Every couple of weeks players could donate ingame gold for a selection
of two items or weapons. The option that received more donations would be
brought to the game with the next update. This was a nice system, even though I
can't say fore sure if they didn't fix the results (the devs admitted to doing
so during CH2S02, when players could choose Ghost vs Shadow). A rather boring
addition to the game however were the Caretaker Bosses during regular BR
matches. They were invincible and wouldn't really bother players, unless they
got really close to them. I rarely ever discovered them and found them to be
rather pointless (in contrast to them being in the Horde Rush mode).
There were
also 2 major Events during Chapter 2 Season 8. One was the Final Event and the
other one was the yearly edition of Fortnitemares. The question which version
of Fortnitemares is the best, should probably be answered at some other point,
but this one was at least rather well done. I personally don't really care
about the Halloween cosmetics, since I
never buy things from the shop, but the game once more pushed a couple of fancy
skins etc. Much more interesting was the addition of the Horde Rush Mode. While
I probably liked 2020 Fortnitemares Royale even a bit more, it this time didn't
replace the regular playlists and was instead a LTM. During this gamemode, you
and three other players would get dropped onto a random spot, where you had to
defend yourself from Hordes of Cube Monsters. Players would than move onto
different points of the map and when they survive the journey then defend
themselves there again. The playable area would always be pretty limited and on
the third point, they would have to battle the Cube Assassin and on the fourth
and final point, they would have to slaughter an extra strong Caretaker. The
timelimit on the last point was also pretty strict. If you didn't work together
as a team and attack the Caretaker together, than the playable area would
shrink so fast, that the whole Squad gets overrun. I overall definitely enjoyed
this mode, even though it unfortunately got pretty repetitive after the fifth
or sixth time.
The End
Event was a giant battle between the ominous Cube Queen, which used the Cubes
from the Cube Town, and the Fortnite players. The Cube Queen even used a portal
to let a legion of Alien Spaceships enter the Fortnite world and wreak havoc.
The players were on the brink of defeat and even Blevin got destroyed by the
Aliens, but than some of the Seven returned to save the day. The Foundation
arrived in an underground base to free Agent Jonesy from Dr. Slone, and they
together activated some device to change the gravitation of the island and make
it flip on the other side. In the meantime the Visitor fought of some of the
Cube Monsters, while the Scientist escorted the players to Jonesy and the
Foundation. They got attacked by a Caretaker, which flooded the entire
underground base. They however have been successful in their plan and the
island did indeed flip, killing the Cube Queen in the process and closing the
Portal to the Alien planets. A new side of the island awakened and the players
however remained unconsciously floating in the ocean, till Chapter 3 started
the next day. Overall 'The End' Event of Chapter 2 was pretty cool, even though
I did prefer 'The End' Event of Chapter 1. Nonetheless, this Event was,
different than most other things in Chapter 2 Season 8, worthy of being the End
of Chapter 2.
The Battle
Pass of CH2S08 is (once more), in my opinion, the worst in History of Fortnite
(I even prefer the very short CH1S02 one over this). There are only 2 out of 8
Skins, which I liked a lot. One is
Torin, who is not only on the Cover of the Season Poster, but she also fits the
theme very well as a Sideways Hunter (her built-in Emote allows her to
transform into a Sideways version of herself). I really liked her Skindesign,
just a shame her potential role for the Storyline wasn't used at all... The
other really good Skin was Carnage from the Venom 2 Movie 'Let there be
Carnage'. He looks very much like his Comic/Movie counterpart and I appreciated
his inclusion (even though I would still prefer more original skins, it is
still a lot better than underwhelming original skins). Charlotte and Chimpanski
were okay till good. Chimpanski is a Monkey in a golden Astronaut suit. I do
like his suit and nothing against monkeys, but this kind of skins always seem a
bit over the top and a little too weird to me. Charlotte's default outfit is a
really bland dress, but her alternative 'Enchanted Spirit' outfit however looks
much better (spiritual Ghost Ninja outfit). If Charlotte and Chimpanski were
the worst part of the BP, than I would be really happy. Unfortunately I found
Kor and the Cube Queen to be quit underwhelming. Kor is a really bland IO
employee, with double coloured hair (lame). My impression of the Cube Queen is
certainly more controversial, since a lot of people seemed to like her. I am
sorry, but I do find her outfit to be way too variegated and weird (her
alternative outfits are even worse). I just don't like this over the top multicoloured
Hipster design, but apparently Fortnite seems to want to appeal to Fans of that
visual style. I do appreciate that the secret skin, after 7 seasons was finally
an original one instead of a Collaboration skin (Level 100 however was once
more Collaboration and the BP also once more went to Level 140 instead of 100....
Are they ever gonna learn?), but in comparison to the much cooler Cube Assassin
skin (that actually had a connection to Cubes, but unfortunately was part of
the Fortnite Subscription service instead of the BP), the Cube Queen seemed
very disappointing to me. Fabio Sparklemane (pink unicorn for Christ's sake...)
and Toona Fish (black and white comic version of a Fish) on the other hand were
so terrible, that I actually felt slightly disgusted by them. Overall this
Battle Pass was another huge disappointment for me.
Another very
problematic area of this season was the challenge and XP System. The main
challenges of this season were 5 quests, that each NPC had for players. Fortnite
Players had to do this challenges in the right order, which meant you could
only do Quest 2 from NPC A, if you had already completed Quest 1 from NPC A.
You could however only activate 5 different Questlines, every additional Questline
deleted the progression of one of the previous Questlines. You also had to
actively search for every NPC on the map and talk with them to activate their first
quest. This was very counterproductive, if you actually wanted to play a Battle
Royale match, which is more about looting and shooting, than searching for
NPCs. You could however not do any quests in Team Rumble, since NPCs got
removed from that mode. The season started with around 20 NPCs and added around
2 each week. The XP rate was however really slow and you often had to repeat Questlines
for daily challenges (The weekly challenges only consisted of random X,Y,C
challenges and so on). The whole Challenge system was so messed up, that
Fortnite had to drastically buff the XP rates. In the beginning of the season
levelling was too slow and at the end it was way too fast, where you could make
around 8-10 levels each day you played. After the interesting Story Quests from
the previous seasons, the generic and broken quests from CH2S08 were a colossal
failure.
I shortly
mentioned it, but the devs managed to screw up the 'Team Rumble' mode even
worse than in CH2S07 (which I didn't thought possible). The playable area got
even smaller and the storm faster, plus you couldn't really do any challenges
anymore. A once very good mode had finally be brought to its knees.
At least the
season length was pretty optimal with around 2,5 months. I guess that's
something.
Pro:
- Well
executed 'The End' and Fortnitemares Event
- Sideways
Inclusion was fun
- Community
Voting System showed potential
- Optimal
Season Length (around 10 weeks)
(- Cube Town
was decent)
- Core
Gameplay kept the quality from previous Chapter 2 Seasons
Contra:
- Lack of
Map Changes (Operation Sky Fire Event simply reverted)
- Dozens of
Cubes far less exciting than one Kevin
- The Weakest
Battle Pass in Fortnite History
- Still 140
Level BP
- Weekly
challenges (only through talking to NPCs during matches) and quests were a mess
- Team
Rumble in the worst state ever
- Unworthy
weak end season for a strong Chapter 2
Result:
Fortnite
Chapter 2 Season 8 overall left a really disappointing impression on me. I was
shocked by the awful start of the season, which seemed to simply refuse all
potential map changes, that have been strongly hinted during the very well done
Operation Skyfall Event of Chapter 2 Season 7. The 'Cubed' theme of the season
also didn't manage to impress me. The single Cube from Chapter 1 Season 5/6 had
a much more mysterious and powerful impact on the Story. Making this special
thing into an army just ripped it of its uniqueness and interest. Less is
sometimes better. The Events of the Season were overall pretty good (even
though the Chapter 2 End didn't come close to the Chapter 1 End). The Battle
Pass was, in my opinion, the weakest Fortnite ever had. If you pair this with a
devastatingly bad Challenge/Quest System and an awful Team Rumble (plus you
again need to level to 140 instead of 100 to get all content of the BP), you
get one of the worst Fortnite seasons. If the Sideways wasn't somewhat interesting
and the Story didn't deliver at least some content towards the end of the
season and the Events weren't enjoyable, than this would have been dead last.
As the end of the entire Chapter 2, CH2S08 is still unworthy. It was the
weakest season of Chapter 2 and unless you consider the Mechs, it was worse in
every regard to Season X of Chapter 1 (worse map changes, worse story, worse
Battle Pass, worse Challenge System etc). All the gameplay things, they kept
from the previous seasons, were still enjoyable, but I hope we will not
discover any season like this in the next time.
6.25/10