
Masked
Forces 3 is the latest of the Masked games. After having recently played the
F2P game Rebel Forces (very similar and also from Freeze Nova) I found out that
Masked Forces 3 can also be played for free in a Browser version, so I gave it
a shot for this review. It is however important to state, that the browser
version of MF3 is inferior to its steam counterpart by having an awful
framerate. Online matches with other players are limited to around 20 FPS and
playing the Doom mode (which features a lot of explosions) drives it down to
around 10 FPS and makes it a real slideshow. These framerate problems of the
Browser version appear regardless of your PCs capabilities. The 4 Euro Steam
version of MF3 (most expensive of all Freeze Nova games) on the other hand has
a stable and good performance. Steam players (which are a very small minority
of MF3s already small population) therefore have a clear advantage over all
other players. Some might even call it Pay to Win and I honestly believe that
Freeze Nova is aware of the bad performance of the Browser version and uses it
to tempt players towards buying the game on steam.
EDIT: I
tried some other browser versions of the game and some ran more stable than
before, but they don't always do.
The gameplay
of Masked Forces 3 is very much like Masked Forces 1 and Rebel Forces. The
gunplay is nearly identical in all 3 games and movement and jumps (which are
higher than most FPS) are also the same here. The Sprint function (which is actually
more of a teleport function) is one of the few actually new gameplay feature of
MF3. It isn't that great however.
New weapons
in MF3 are a Flamethrower and a Crossbow, which are okay, but not among the
best weapons of the game. The rest of the weaponry is also identical to the
other games.
There are
only 3 Multiplayer Maps in Masked Forces 3, which is disappointingly little
content (Steam version is supposed to have more MP maps, but I can't verify
that). The maps however are really large in comparison to the MF1 and Rebel
Forces maps. They all have an apocalyptic city vibe (dark red sky lightning and
look like they could be from a Terminator movie). Waste Town is probably the
smallest of the three and is entirely set in a street block, some multi-storey
buildings and the backstreets between them. Wasteland on the other side is, as
the name suggests, mostly a wasteland of ruins of a former desert city and some
small town area nearby. It is probably the largest map, but also feature the
least cover opportunities. Red Waste (the maps names are so creative...) looks
like a combination of both maps with wasteland, city and ruin elements mixed
together and is nearly as big as the wasteland map. All 3 maps are also
available in even darker night versions. I really like the setting of these
maps, their design however is just okay and nothing too exciting. For a lot of
the game modes however they just feel too big.
The game
features multiple game modes like Deathmatch, Team Deathmatch or the Doom mode,
which were also part of the other games. There is additionally also an Arcade
mode, which allows players to start with all weapons already equipped. There
are also Classic DM and Classic TDM modes, but I couldn't spot any difference
to regular DM and TDM outside of not having the sprint/teleport function... Doom
Mode in MF3 feels significantly worse than in Rebel Forces, since it on the one
hand doesn't allow for higher speed and larger jump settings and on the other hand
the large maps don't really fit the arcade style of the doom mode so well.
And than
there are also 2 Battle Royale modes in Masked Forces 3. Both modes support up
to 20 Players/Bots and the only difference is the weaponry. In Doom Battle
Royale players start with rocket launchers (but only have limited rockets,
different to regular Doom mode) and in Regular Battle Royale the weapons from
TDM and DM will be used. I do like Battle Royale modes, but in MF3 they seem a
bit forced. Waste Town is simply too small for a BR and while the other maps
have the right size, they just feel like Deathmatch modes without respawns. The
gunplay and general gameplay of MF3 is just too weak to save this mode. Doom
Battle Royale also sounds more exciting than it is, since you will quickly run
out of ammo and the arcady Doom gameplay features a respawn based Deathmatch
mode much better than a Battle Royale mode. Both modes are rarely being played
by more than 2-3 players, so you will mostly have to deal with Bots in these
modes, which doesn't make them any more fun.
The other
'bigger' addition to MF3 is the Zombies mode. There is Regular Zombies (normal
weapons), Arcade Zombies (All weapons) and Doom Zombies (Rocket Launchers). The
problem of them all is, that there are only 5 Zombies at any time, they are
really stupid and their walking animation is awful (it looks like they would be
ice skating across the map). There is 0 challenge and fun here, even the Zombie
mode of War Identity doesn't look so bad in comparison to this one. You can
change the difficulty, but that doesn't make the Zombies stronger or the player
weaker, but instead just increases the number of Zombies that needs to be
killed overall. The Zombie modes are just being played on regular maps of
Masked Forces 1 and Rebel Forces, which don't suit the mode in any way.
Sometimes it is better not to add something, than to add something really bad.
There are no
Offline Missions in MF3 like in the other games, which admittedly were extremely
generic and bad, but instead all online game modes (including BR) can be filled
up with Bots instead of players. This is probably better than the Rebel Forces
version with Offline missions, but no bot game modes. On the other hand the
Bots in MF3 are worse than in Rebel Forces. They often just stand around or
move very slowly around and generally feel confused by the larger maps, but
open fire on everything in their proximity. These Bots can't really simulate
real players. At least the framerate is better in matches against Bot players,
it is however still below the steady Steam performance.
The Visuals
are comparable to the other games, which means lack of details and general
under averageness (Zero visual improvements from MF1 to MF3 doesn't really
speak for the game either). Since the maps in MF3 are bigger now, there are
even pop up effects, if you walk across the map. Customizability is otherwise
the same as in Rebel Forces (which means very basic customizability of
everything).
Result:
Despite
adding new modes and weapons Masked Forces 3 falls flat in comparison to Rebel
Forces. Removing the awful offline missions and allowing the addition of Bots
was the right move. The Zombies mode on the other hand is truly horrific and
thats is not thanks to the Zombies... The gunplay and general gameplay of MF3
is as under average and disappointing as in Rebel Forces and the only asset of
Rebel Forces, the Doom mode, was implemented significantly worse in MF3. The
maps don't support the gameplay style and the fun speed and jump modifications
were simply removed. I do like the scenario and atmosphere of the maps, but what
does it matter, if the gameplay is no real fun. The same issues apply for the
Battle Royale modes. Some of the maps could fit BR well, but the gameplay is
just too generic and bad, plus the bad Bots don't help either. The worst
offender however is the sometimes abysmal framerate of some of the Masked
Forces 3 Browser versions (which are the most common versions), which is just not
excusable, if you look at the much better performance of the Browser versions
of Masked Forces 1 or Galactic Force. Masked Forces 3 tries a lot, but mostly
fails.
3.5/10