Samstag, 1. Januar 2022

MilkChoco (PC) Review

 

MilkChoco is a third person Shooter Game, in which the forces of Milk and the forces of Chocolate continue to fight their eternal battle. The Steam release is a port of the mobile version of the game. Unfortunately the port wasn't done too well. The game essentially functions, but there are a lot of things that leave to be desired.

The visuals for example are very underwhelming for a PC game and can't hide their mobile origin. The game never seems to give players a truly sharp image, like you might expect to receive on a potent PC.

Map design is another victim of the mobile source material. There is a variety of maps, but they don't only look simple, they are also very blandly designed. There is nothing interesting here and for a PC game it is a huge letdown.

There are couple of different game modes in MilkChoco. The regular multiplayer modes are all being played in the 5v5 matches and feature modes like 'Conquer the Milk' (A milk version of Capture the Flag), Companion mode (protect snails that extract milk), Team Deathmatch (what you would expect), Kill the Devil (shoot enough explosive dummies) and an Objective mode (fill up a giant bottle of milk or chocolate). You at least have to give the devs credit for integrating the Milk vs Chocolate concept into most of the gamemodes.

There is also a Battle Royale mode, which is unfortunately rarely being played. I actually like this mode the most, since the map is much bigger than in the other modes and all the weapons can be picked up from the ground (like in every other BR) instead of having to be unlocked in the shop. I wouldn't say the map is anything worth talking about in comparison to regular BR games, but it certainly stands out in comparison to the other MilkChoco maps. There is even a nice fire effect for areas outside of the zone.

The gameplay is also rather basic, but mostly works at least okay. The only major problem is the recoil in this game. Weapons (the AR especially) have a massive, uncontrollable recoil in MilkChoco, that can only be explained with screwing up the port from mobile devices to PC. Characters shoot like they are either having a seizure or a parkinsonism near the end state. Shooting is therefore unfortunately no fun in this game and that is kind of important for a Shooter Game...

Players per default only have an AR and the standard character model. Additional characters and weapons can partially be unlocked with ingame currency and partially have to be bought with real money. Since some of the best weapons are probably locked behind the paywall, this does smell like 'Pay to Win' to me.

Soundeffects are also by the way rather weird in this game. The walking sound is pretty annoying, like a shoe that squeaks, jumping sounds like a bouncy ball and there are continously weird baby sounds to be heard throughout the match. I have no idea who came with these awful soundeffects, but they should question themselves.

Interestingly enough I recently discovered that MilkChoco has already been released on Console (PS4 and Switch) awhile ago. These ports are ludicrously expensive in comparison to the F2P Steam version (25-30 Euro/Dollar), but they are also much better ports than the PC-Version. Both console versions have a much sharper image quality and better controls (less uncontrollable recoil). Maybe they only released the PC version for free, because they know it was a bad port... Anyways there can be no excuses for such a bad PC port, if you look at the better console versions.

 

Pro:

- Cool concept (Milk vs Chocolate)

- Theme integration in most modes

- Battle Royale is kind of decent

- Bot Support

 

Contra:

- Awful weapon recoil

- Mobile Visuals

- Weird soundeffects

- Boring map design

- Possible Pay to Win weapons

- Worse port than console versions

 

Result:

I really like the idea of MilkChoco and as an original PC game I might see some potential in it. In reality however MilkChoco is a bad port of a mostly mediocre mobile game. The gamemodes fit the theme well and the Battle Royale was actually not that bad, but the weak visuals, weird sound effects and terrible recoil patterns ruin a lot of the fun. If it wasn't for the theme I would probably dislike this game much more, so I still had some enjoyable moments, but definitely felt disappointed overall.

 

4/10

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