Battle
Royale Survivors is an isometric BR game with a top-down perspective. The
unique feature of this game is the limited view zone of the player. You can't
see all the surroundings, like in all other top-down BR games, but instead just
the area straight in front of the character (like the character would be
holding a flashlight in front of him). Everything else is shadowed out. In
theory this is a cool idea (for creating a survival atmosphere), but in practice
it is more clunky and irritating. This gets worse through the bad controls.
WASD is used to move the character around, while Q and E change the camera
perspective and the mouse is used to aim. This is more to control, than in most
other games and in combination with the limited view zone, players quickly lose
the overview in combat, especially if multiple players are involved. The
concept was once more interesting, but the execution unfortunately couldn't
keep up with it.
In the alpha
version of this game, it was known as Survivors: Battle Royale and was F2P. The
developers changed the name and turned it into a B2P game (4 Euro is actually a
small price, but in the BR genre it is very difficult to compete with F2P
games). At launch the game also only supported 25 players per match and there
were many glitches like getting stuck on objects etc, which lead to a steep
decline of players. In later updates the player limit got raised to 60, many
bugs got fixed and new elements like Zombies (nice addition, but maybe a bit
too strong and fast) and a new space station map were added to the game. Player
numbers however never recovered and the left players can only compete with
Bots (who at least fill up the servers).
The map
isn't bad, but also not really adjusted enough for the top-down perspective.
Too often players can walk into building or angles, where they can't even see
their own character anymore. This should have been done better. What I liked
about the base map was, that there was a good variety of different
environmental elements, which still organically fit into each other (industry
plants, small towns, forests, seas and mountains). Only the pregame waiting
area was rather dull and hideous. With the extension of the player limit the
original map was also massively extended in size, instead of just releasing a
new one. The new areas fit in pretty well and contained for example a new
desert part and a big football field. Visuals in general are quite okay in this
game. The graphics look like a mix of cartoonish and a realistic approach. The
end result is neither stunning nor disappointing.
The
weaponpool is rather small and basic, but essentially works. Players will
mostly use Pistols, ARs and a variety of SMGs. Shotguns are also in the game,
but rather rare. Something like Snipers for example doesn't exist. There are
also a couple of different melee weapons in the game, but they have the same
problems as the guns. The developers apparently tried to compensate the clunky
controls and limited view with a really high TTK, but this only made fights even
clunkier. Many players were therefore struggling with combat itself, which
isn't optimal in a BR game.
Result:
Battle
Royale Survivors tried to offer a new experience by the combination of an
isometric perspective and limited view zone. Unfortunately however the
experience ended up being rather clunky and not what players were hoping for.
You can see the potential the game had and it did improve along the way, but I
would only really recommend it to fans of top-down BR games.
4.5/10