Battle Royale Survivors is an isometric BR game with a top-down perspective. The unique feature of this game is the limited view zone of the player. You can't see all the surroundings, like in all other top-down BR games, but instead just the area straight in front of the character (like the character would be holding a flashlight in front of him). Everything else is shadowed out. In theory this is a cool idea (for creating a survival atmosphere), but in practice it is more clunky and irritating. This gets worse through the bad controls. WASD is used to move the character around, while Q and E change the camera perspective and the mouse is used to aim. This is more to control, than in most other games and in combination with the limited view zone, players quickly lose the overview in combat, especially if multiple players are involved. The concept was once more interesting, but the execution unfortunately couldn't keep up with it.
In the alpha version of this game, it was known as Survivors: Battle Royale and was F2P. The developers changed the name and turned it into a B2P game (4 Euro is actually a small price, but in the BR genre it is very difficult to compete with F2P games). At launch the game also only supported 25 players per match and there were many glitches like getting stuck on objects etc, which lead to a steep decline of players. In later updates the player limit got raised to 60, many bugs got fixed and new elements like Zombies (nice addition, but maybe a bit too strong and fast) and a new space station map were added to the game. Player numbers however never recovered and the left players can only compete with Bots (who at least fill up the servers).
The map isn't bad, but also not really adjusted enough for the top-down perspective. Too often players can walk into building or angles, where they can't even see their own character anymore. This should have been done better. What I liked about the base map was, that there was a good variety of different environmental elements, which still organically fit into each other (industry plants, small towns, forests, seas and mountains). Only the pregame waiting area was rather dull and hideous. With the extension of the player limit the original map was also massively extended in size, instead of just releasing a new one. The new areas fit in pretty well and contained for example a new desert part and a big football field. Visuals in general are quite okay in this game. The graphics look like a mix of cartoonish and a realistic approach. The end result is neither stunning nor disappointing.
The weaponpool is rather small and basic, but essentially works. Players will mostly use Pistols, ARs and a variety of SMGs. Shotguns are also in the game, but rather rare. Something like Snipers for example doesn't exist. There are also a couple of different melee weapons in the game, but they have the same problems as the guns. The developers apparently tried to compensate the clunky controls and limited view with a really high TTK, but this only made fights even clunkier. Many players were therefore struggling with combat itself, which isn't optimal in a BR game.
Result:
Battle Royale Survivors tried to offer a new experience by the combination of an isometric perspective and limited view zone. Unfortunately however the experience ended up being rather clunky and not what players were hoping for. You can see the potential the game had and it did improve along the way, but I would only really recommend it to fans of top-down BR games.
4.5/10
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