Fortnite is
currently the most popular videogame in general (at least according to
streaming numbers), therefore a closer look on this game seems more than
justified. I still have to disclaim before the review, that I have previously played
this game and have not liked it all that much. Nonetheless I will attempt to
review Fortnite in an objective manner to find out, which strengths or weaknesses
this game might possess and who might be interested in playing and who should
stay far away from it.
Fortnite is
not only a Battle Royale game, which admittedly is by far it's most prominent
part, but it actually consists of three different areas. Fortnite was first
created as a Coop Survival-Shooter, in which players have to fight off waves of
zombies in order to survive. What differentiated it from comparable games, was
the heavy focus on the building aspect. The developers themselves therefore
described the game as a mix of Left4Dead and Minecraft. After the creation of
the Free-to-play Version 'Fortnite Battle Royale', the Survival-Shooter Mode
was renamed as 'Fortnite: Save the World' and remains pay to play till this
day. (Epic originally announced Save the World should become F2P along the road
as well, but have since postponed the implementation multiple times.) I have
not yet had the chance to play Save the World, but it looks like a fun version
of a Survival-Shooter, that stands out because of the Building Aspects. It
reminded me a bit of the game '7 Days to die', just with a focus on coop
instead of competitive elements. I can of course not judge the quality of the
story, but have heard complaints about too much repetitiveness in Save the
World.
Fortnite
Battle Royale was published in September 2017 and therefore 2 months after the
release of Save the World. It was planned to implement it as an addition to the
retail version of Fortnite, but the developers shortly before launch decided to
publish it as a standalone free to play version instead. (Since they probably
earned way more money with the microtransactions in the f2p game than they
could have ever sold retail copies, this seems to have been a smart move.) The
basic concept of Fortnite is pretty similar to their competitors. 100 players
get dropped into a map, where the last man/team standing wins. Every player
starts with a melee weapon and has to loot buildings and others places in order
to gain fire weapons, healing- and armour-potions and so on. (Nothing
extraordinary so far) The regular mods feature solo, duo and squads, therefore
the genre standards. Time-limited funmodes bring a bit of variety into the
game.
The biggest
standout feature of Fortnite BR is the big focus on the aspect of building. Nearly
no other BR-game even features an element like this, but in Fortnite it will be
crucial if players want to compete for the win. Platforms can for example be
built to climb ahead of opponents, to prevent falls or to surround yourself
with walls for protection. Some players really appreciate this feature and the
skill required, while others see it as a big distraction from the real combat
and as a cheap way to avoid a gun-confrontation. Looting is especially
important in Fortnite in regards to the building, because only the destruction
of walls, trees and stones will equip players with the resources necessary in
order to produce all the platforms in the late game.
The second
major point of controversy is probably the graphical style of the game and it's
presumed targeting group of players. The graphic style can be described as
cartoonish and extremely colorful, which in a shooter-gerne can by itself be
controversial already. Other more or less successful cartoonish shooters that
come to mind would be Splatoon, Realm Royale or Team Fortress 2. Battle Royale
games usually include a very large playing map with lots of details, which
could potentially demand a lot of PC-Power. (Most PC nowadays however are
capable of displaying most BR-Games without problems, but I wanted to at least
mention it. On Consoles this is obviously not an issue anyway.) With it's
Cartoon look Fortnite should be playable for nearly everybody and appeals much
more to younger gamers/children than most of its competitors. The reason for
that is, that Shooter games usually have an age restriction and a lot of them
are buy to play (Like Black Ops 4, Battlefield 5 etc.) Fortnite doesn't have a
high age restriction and because of it's free price and visual presentation
very much appeals to young gamers. A substantial group of players probably
dislikes the game for its decision to appeal to this very young targeting group
and the less serious tone of the game.
Another
aspect that I personally disliked, but that in 2019 is a thing in nearly every
f2p game, is that there is too much of a focus on cosmetics. A game should in
my opinion mainly be focused on the gameplay and what it has to offer in that
department. If you open Fortnite and get on the main menu you will you usually
first get strongly advised to visit the ingame shop or asked to buy the battle
pass. To be fair it is the way how they earn their money and if you played 2-3
seasons you can finance a battle pass with ingame currency (Not every game with
a battle pass offers such a possibility), but I am also not fan of seeing a
million of different very weird skins in the game. There are probably more
important features, but it did annoy me a little. Positively in regard to
cosmetics was in my opinion the feature of victory umbrellas. These umbrellas
are simply glider skins, which would be very unremarkable, but they are a cool
concept as a reward for achieving a win in the BR-game. I like the idea of
rewarding players for their first win in the season. It is a nice extra
motivation to get back into the game every season and it probably is extra
appealing and inspiring for new players.
The weapons
and the gameplay in general work really well in Fortnite. There is large
variety of different guns and rifles as well as all the other weapon-standards
within the genre. Every weapon has five different forms, that vary in rarity
and effectiveness (damage output). There are different weapon colours that
signal their effectiveness, and they rank grey, green, blue, purple and gold.
Gold obviously being the strongest rank. The higher coloured weapons are
naturally better than the lower ones, nonetheless a balance between most
weapons in generally can probably be stated. (Shotgun may be a bit stronger,
but shotguns are usually very effective in close-combat in nearly every
shooter.) In other BR-games there are clearer incentives to get noticeably
better weapons, while in Fortnite theoretically all weapons can provide a good
performance and gunfights are more determined by shooting- and building skills instead
of equipment. This seems positive, but the loot for better weapons can also
feel more rewarding in other games. Gunplay itself is fluent and can certainly
be described as well done.
Fortnite
launched on PC (Epic Games Store exclusive - You could write a whole article
about that issue alone) and on PS4 and Xbox One on console. Later on there have
also been ports for the Nintendo Switch and a variety of mobile devices. For
the longest time Fortnite allowed players to interact in Crossplay, if you they
wanted to, but also allowed to disable that feature and only to play with other
players from the same console. Users could also choose to allow crossplay, but
only for the same input type. Therefore console players would only play with
gamepad users from the PC and mouse and keyboard players only with others
players using the same device. Players could also choose to deliberately play
in mixed lobbies if they wanted to play with their friends on other platforms.
This option was for the longest time voluntary, but that changed with Chapter
2. From now on crossplay is a forced mandatory and players get matchmaked
according to their previous game performances/skill instead of input methods.
This change obviously was also very controversial. I can understand the
reasoning of the developers, but would definitely prefer to give players the
option to decide how much crossplay they want to engage in or not.
Fortnite has
often been praised for it's stable technical performance and for the most part
that praise is warranted. Lots of other competitors in the BR-genre had (and
some still have) many more bugs, glitches and server problems than Fortnite.
Nonetheless there have been reports about a slight increase in issues with the
new graphic engine and map in Chapter 2, but they still seem to be on a very
acceptable level. Only during major public events massive server crashes and
other issues can definitely be noticed. In terms of technical performance it
also has to be noted, that the loading times, if you start up Fortnite are the
longest from all BR-games that I have experienced so far. (Around 1-2 mins) The
loading times ahead of the matches are much faster and don't deviate from most
competitors. Similar to Blackout from Call of Duty, Fortnite recently also
implemented a feature to display the BR-mode in Splitscreen. Unfortunately this
feature hasn't been working properly since it's introduction and therefore currently
remains disabled.
Let's take a
short (short???) look on the history of the different Fortnite Seasons to
better understand the development of the game. It is important to notice that
Fortnite does lots of small changes on the locations of the world map during
their Seasons, which gives the players the feeling of being part of a living
and breathing world/ a developing storyline. On the other hand this mortality/
ever-changing map design is in my point of view quite disturbing. Every
online-multiplayer game will one day probably be shut down, but normally the
majority of what you experience in the game stays always the same. These
massive changes in Fortnite are in my opinion both a major strength as well as
a major weakness. I like the exciting new elements and that the game always
stays fresh, while I am left disappoint that I can never replay some of the
previous season's well done maps and previous gameplay elements. It is like reading
a book, that permanently deletes its old chapters after three months and only
offers you the very latest one. For a lot of people this might no be an issue,
but I like to go back to games, that I have experienced in the past and am
always looking forward to reliving them. Fortnite doesn't deliver that and I
certainly prefer other games decision to either only change their map very
slightly or to put multiple maps in rotation (probably the preferred option). Obviously
Epic could also try to copy the success of WOW classic and implement a new
classic version of itself that begins the whole season progress from the start.
In any case the following part is a overview of the features of the different
seasons:
Season 1 of
Fortnite was a lot more rudimentary than the later seasons. There were 13 different
named Spots on the Map and some unnamed locations, but most parts of the map
looked pretty much alike. There were lots of green areas of nature, which gave
the map a very "realistic" way of looking, something that should
ultimately change over the course of Fortnite's lifecycle. In Season 1 there
was also no Battle Pass introduced so far and cosmetics could only be accessed
through an ingame item-shop with XP-Points. Season 1 was important since it
introduced many iconic locations like Salty Springs or Pleasant Park and it was
the most down to earth map.
Season 2
featured a medieval/chivalric theme and introduced a couple of new elements.
XP-Points for example got cut out of the game and were replaced by a battle
pass, which rewarded players with 70 different items, cosmetics etc. The battle
pass could be purchased via ingame currency or real life money. Season 2 also
introduced a couple of well-known locations like Shifty Shafts, Tilted Towers
or the Haunted Hills. This made the game map feel a lot more filled out with
different locations and less large open areas between them. A lot of players
appreciated this changes, while a few saw it as a step towards an overcrowded
map. Season 2 was furthermore the first season with emotes and emoticons (Apparently
an important feature nowadays...)
Season 3
featured a space theme. The battle pass for this season got expended and
featured 100 tiers (Levels) instead of the previous 70. Furthermore weekly
challenges during the whole season were introduced. It was also the season,
which saw the implementation of custom loading screens, different skydiving
trails and cosmetic items for the back of the characters, called back blings.
Season 3 only introduced one new location with Lucky Landing and avoided any
major map changes during the season. Throughout the whole season a comet could
be seen far away on the sky, which got a little closer and bigger with every
week. In the last days of Season 3 there were even some small meteoroids occasionally
hitting the map. This is often referred to as the beginning of the Fortnite
storyline.
Season 4 had
a super heroes theme and finished the meteor story from the previous season.
Between the seasons the meteor arrived at the Fortnite map and destroyed Dusty
Depot, leaving only a giant crater in its place. During the course of the
season every week different locations changed a little bit, continuing the
storyline further. I will not be going into every detail, but some of the major
new locations were Risky Reels, an open soccer stadium, a mansion and a villain
lair. Highlight of the season was a event called 'Blast off' during which a
large rocket was being launched into the sky, where it first flew into a
sky-rift and than reappeared heading towards the map and hitting even more
rifts till one of the rifts left a giant crack in the sky symbolizing a
collision between multiple universes.
Season 5
continued the previous seasons story and chose 'Worlds Collide' as it's theme. A
few elements of the real world, like a viking ship and ancient ruins, spawned
through the rifts of the previous season on the map. As part of a promo-activity
Epic also presented a Burger-Symbol from the game in a real life desert to show
the transition between the worlds. The map changed quite a bit in Season 5. The
whole southeast part of the map, which previously featured a swamp and trees
and flowers, turned into a big sandy desert. Multiple Locations like Lazy Links
and Paradise Palms were either introduced or replaced previous locations. The
crater from Season 4 grew full of plants again and many other locations also
kept changing during the whole Season. It was the first season to introduce a
vehicle, that could host a full squad with players and to bring toys like
golfballs or basketballs into the game, that players could interact with. Furthermore,
multiple time-limited funmodes were introduced, which should mix things up and
aimed to bring more variety to the game. The main event of Season 5 featured a
purple cube, nicknamed Kevin, that appeared after the giant crack in the sky
closed. The cube moved around the map and in the event finally arrived at the Loot
Lake, where it sank and apparently dissolved. The loot lake turned purple after
this and the water switched into some kind of trampoline instead.
Season 6
theme was 'Darkness rises' and immediately continued the previous story around
Kevin. The cube reappeared and created through dark power a floating island
above the Loot Lake. The dark power also created shadow stones on different
locations around the map, which corrupted their respective areas and left them
purple. Players that interacted with these shadow stones temporarily
transformed into invisible shadow creatures. In addition to the Floating Island
and the corrupted areas, Haunted Castle and the Cornfields were introduced as
new locations. Season 6 was the first to implement companion pets as cosmetics
into the game and gave the players the ability to customize their background
music in Matchmaking-Lobbies. The main event of the season featured the cube on
the floating island to rapidly spin around till it exploded and destroyed the
entire universe. Players got sucked into some area called 'The inbetween',
where they got touched by a butterfly, which somehow recreated the whole Fortnite
map excluding the previously corrupted areas.
Season 7 was
called 'You better watch out' and introduced a new storyline featuring an
ice-war. A giant iceberg collided with the Fortnite-map and turned half of the
western part of the map into a snowy ice-region. On top of the iceberg Sergeant
Winter appeared with a small army and declared war to the ice king and his
followers. Multiple locations like Flush Factory and Greasy Grove got covered
in snow and therefore changed their apperance. Flush Factory also changed its
name into Happy Hamlet and new places like Frosty Flights and Polar Peak were
introduced as well. A plane called X-4 Stormwing and an extremely powerful weapon
named Infinity Blade made its debut in Season 7. The Infinity Blade was in fact
so powerful that Epic removed it from The BR-mode very soon to restore weapon balance.
Season 7 was also the first to introduce wraps, that allow players to customize
the skin-colours of weapons and vehicles. During the Christmas holidays Epic
introduced a smaller event called '14 days of Fortnite', that allowed players
to participate in even more funmodes and gain a couple of extra items. Other
side-events were the New Years Celebration and a Marshmello-Concert (Apparently
a famous musician). The main event of the season on the other hand was the 'Ice
King Event'. During this event the Ice King broke free from his prison in a
block of ice and in his wrath temporarily covered the entire Fortnite map under
Ice and snow.
The name of
Season 8 was 'X marks the spot' and it featured a pirates theme. A giant
volcano arose on the northeast of the map and together with an army of pirates,
who arrove at the beginning of the season, they very much changed the
northerneast of the map. Sunny Steps replaced Wailing Woods and Lazy Links
switched to being Lazy Lagoon. Some of the ice in the western part of the map
also began to melt and bring grass and flowers back to some locations like
Snobby Shores. Season 8 was special since it was the only season so far, who
allowed players to relatively easy get a Battle Pass. Players only had to fulfill
13 smaller challenges to unlock the Season 8 Battle Pass for free. This very
likely happened because of the stiff competition from Battle Royale Giant Apex
Legends at this point of time. Fortnite also seemingly took inspiration of Apex
Respawn Model and pinging possibilities and implemented Respawn Trucks and
their own ping system towards the end of the season. One of the time-limited
funmodes in season 8 was called 'Floor is lava' and let lava constantly be
rising from the ground till the end, when the whole map was covered by flame
and fire. The main event of the season was the 'Unvaulting event', in which a
bunker near Loot Lake opened its doors and brought players back to the
'Inbetween' Universe, where they could collectively choose a weapon to be
unlocked before being brought back to the Fortnite map. Upon their return the
giant volcano erupted and destroyed big parts of Retail Row and Tilted Towers.
Season 9 was
named 'The future is yours' and therefore also featured a futuristic theme. This
theme was partly explained by the Season 9 Trailer, in which one of Fortnite's
main characters named Jonesy sprinted together with a Banana-Person called Peely
into a bunker to escape the volcano eruption. They much later got freed and
stepped out of the bunker into a futuristic city. Therefore the previously
destroyed Tilted Towers and Retail Row changed into the futuristic cities of
Neo Tilted and Mega Mall. The giant volcano also got replaced by a facility
called Pressure Plant. One of the main new features of the season was the
introduction of slipstreams, that blew air and allowed players to travel the
map in a very fast manner. The season also launched sky platforms, that very
much resembeld the supply ships from competitor Apex Legends. The main event of
season 9 was an exciting battle between a giant monster and a robot, resembling
Godzilla and Transformers. The event was called 'The Final Showdown' and it
already looked like Godzilla would triumph after ripping the robots arm off,
but the robot finally ended up victorious and afterwards flew into the sky. As
a result of the battle an energy orb called 'The Zero point', above the Loot
Lake bunker/vault, began to slowly crack.
Season 10/X
was called 'Out of Time' and it's theme was time itself. S10 was the final part
of Chapter 1 of Fortnite and it's storylines. The season began with the zero
point orb from the previous season exploding and creating a break of time and space.
Jonesy apparently traveled through a place outside of this time and space
relation, where he saw several key items and persons of the previous seasons
like the giant rocket, the cube, pirates and Peely. Then Jonesy was sucked back
to earth, which apparently created an alternative timeline, with all the
highlights of the previous seasons mixed together in the season 10 map. These
areas which changed back to the status of previous seasons are called Rift
zones. Some of the most important are Tilted Town, Loot Lake and Moisty Palms.
Newly added to the map was a Fortnite Version of Gotham City and the giant
Meteor from Season 4, which is stuck in time, but during the whole season
threatened to hit the map. One of the biggest gameplay changes of Season 10 was
the introduction of powerful robot-mechs, which were called 'B.R.U.T.E.'. Many
players called these mechs the most unbalanced addition to the game and therefore
also made Season 10 the most controversial of all Fortnite Seasons. In
comparison to the Infinity Sword the Mechs were not removed for balancing
issues, since they took such a prominent position in the promotion of the
season, and they did find appreciation from other players. Main Event of the
season was 'The End'. It was started by the rocket from season 4 being launched
again and this time creating multiple cracks in the sky at once from which
multiple rockets appeared, which all flew in front of the giant Meteor creating
another crack, that sucked the whole meteor in it. Another even bigger crack in
the sky appeared afterwards and released an energy orb like the one from season
9 on the Fortnite map. Shortly after the Meteor reappeared from the same sky
crack and crashed into the energy orb, creating a black hole that sucked in the
whole map and everything on it. The entire Fortnite game was from this point on
paused for 48 hours and all players logging into the game were only brought to
the black hole.
Chapter 2
Season 1 (Instead of Season 11) was named 'A new world' and started with a big
bang making the black hole disappear and in the process creating an entirely
new Fortnite BR-map. Pleasant Park, Salty Springs, Retail Row and Risky Reels
are the locations from the Chapter 1 Map that have returned, but all the other
Chapter 2 locations are completely new, giving the map a vastly different
feeling than previous iterations. There are also a noticeable number of changes
implemented in order to signal that Chapter 2 is a new beginning for Fortnite
BR. The BR-map for example now needs to be discovered to show you all available
locations. This reminds me a bit of RPGs, where exploring is often a big focus.
Chapter 2 also introduced a bunch of new weapons and items, like the ability to
fish for better weapons on lakes and a weapon that shoots health potions to
heal squadmates. The ability to hide in the environments (Dumpsters and hay
bales for example) was implemented as well as a revision of the swimming
ability. The water physics seem to have generally been improved. Rivers can now
have different water streams that can assist or burden you in swimming. The new
speedboats also seem to be the most important vehicle/mount on the new map.
The Battle
pass was also reworked and features now a xp-system to process, a little bit
similar to that of Chapter 1 Season 1. This season is furthermore supposed to
be by far the longest season of the game with a lifespan of nearly 4 months. A
main event has not happened yet, but can be expected for late January or early
February 2020. (Just as I wrote this review a big Star Wars event happened,
where a scene of Episode 9 was released within the game and players got a stormtrooper
blaster rifle and various light sabers as time-limited additional weapons in
the game. As one could expect they are pretty OP and kind of destroy the weapon
balance, but enjoyable nonetheless.) The biggest difference of the game however
was the implementation of Bots in Chapter 2. The very first match of any player
will be a game with bots only and in regular matchmaking a portion of players
will always be bots. This was probably done in order to appeal to more casual
players, but it obviously also lead to rising frustrations by more competitive
gamers. The game's visuals have according to the developers also been improved
in Chapter 2. I recognize slightly more details and generally brighter colours,
but not a big difference overall. More experienced Fortnite players however
have told me, that they think the changes are very significant.
In late 2018
the third part of Fortnite named 'Fortnite Creative' was implemented into the
game. Fortnite Creative is a level editor, that allows players to create
totally unique levels to their tasting. Players can create fun maps, battle
arenas, adventure maps or racing tracks for example. The editor reminded me a
bit of Super Mario Maker, where users can also create levels and share them
with a giant online community of millions of players. One restriction of the
creative maps are that they are limited to a maximum of 16 players. Therefore
custom Battle Royale Maps with up to 100 players will probably never happen.
The creative mode has a hub, in which all players start and where some of the
most popular user created maps are being featured. If users want to engage in
other maps, they simply have to enter a 12-digit code unique to every map in
order to enter them. Since Fortnite Creative is free to all players, there is a
big variety of different maps in the game. A lot of other games got either
referred to or some maps even being recreated with the Fortnite engine. There
are for example rebuild zombie maps from different Call of Duty games, like
'Der Riese' and 'Nacht der Untoten'. I also found a map that copied Dead by
Daylight and ported the gameplay pretty faithful into the Fortnite universe.
Personally I enjoyed the adventure maps the most and would highlight the maps
'The Legend of Zelda: Full Original Map' and 'Fourth Dimension'. The Zelda map
attempted a recreation of the full world map of the original Zelda and it's
dungeons. Fourth dimension is a little campaign within Fortnite Creative. It
features 6 different levels, which all contain hidden secrets and a far-reaching
storyline. The fourth dimension isn't going to totally blow you away, but it is
pretty fun, especially if you consider that it is a first attempt on a player
created campaign. Fortnite Creative already has much to offer and is probably
only going to grow in the future. An opportunity for improvement would be to
lower the restrictions on the number of possible objects for the map, the
player number and maybe even allow the use of player created items and tools in
the mode.
Result:
Your attitude
towards Fortnite Battle Royale will depend on your attitude towards the
building aspect. Millions of people love it for this feature, while millions of
other people dislike it for the very same reason. I personally gravitate
towards the later group, but nonetheless have to acknowledge that Fortnite's
gameplay is at least decent. I would subjectively probably rate the Battle
Royale a 5-6/10. Fortnite Creative on the other hand was great fun and showed
me a world of possibilities, like you normally only experience in games like
Super Mario Maker. A couple of Elements for Fortnite Creative could/should
still be implemented to get to the next level, but I would currently rate this
8/10. Fortnite: Save the World also looks interesting and I will be giving it a
closer look, as soon as it turns F2P. Ultimately I would rate Fortnite at this
moment a 6,5-7/10. Fortnite is a controversial game and players will likely
either be very fond of the game or dislike it. I nonetheless urge everybody to
extend the perception of the game beyond the Battle Royale Mode and see that
Fortnite has things to offer for different kinds of players.
6.5-7/10
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