Warface is a
F2P FPS produced by Crytek Kiev/ Blackwood Games and published by the russian
company My.com. The developer is only a subsidiary of the famous Crytek studio,
that created the FPS legends Far Cry and Crysis and shouldn't be confused with
them. Crytek Kiev focuses mainly on Warface and has recently in 2019 split up
with Crytek and therefore is now known as Blackwood Games. My.com is best known
for their MMORPG games Allods Online, Revelation Online and Skyforge. The PC-version
of Warface was already being released in 2013 and stood out of the crowd by
being one of the bigger F2P FPS games. The PS4/Xbox One Version of Warface was
introduced in late 2018 and I first noticed this game after playing a lot of
Spec-Ops Missions in Modern Warfare 3 and hearing about a similar mode in
Warface.
The
different game modes in Warface can generally be divided into PVP and PVE
modes. Warface features a variety of gamemodes in both categories and I will
first take a look on the different PVP iterations.
'Team
Deathmatch' is the most classic Multiplayer mode. Two teams fight each other
and the team, that either reaches the scorelimit or has the most kills after
the timelimit ran out, obtains the victory. Team Deathmatch in Warface is very
similar to all the other well-known Multiplayer FPS games.
There is
also a 'Battle Royale' mode in Warface since 2017. It is a comparably smaller
BR-mode, but it is quite atmospheric and entertaining. I have written a separate
review-article on Warface Battle Royale, that I recommend reading to gather
further information.
'Free for
All' is a mode without teams, in which every player fights for himself. It
obviously is more chaotic than Team Deathmatch, but also rewards highly skilled
individuals more.
'Bag and Tag'
is a mix off Free for All and Dog Tag Collecting. On the right maps this can
definitely be a lot of fun. Of course this mode can also be frustrating when
players camp and steal dogtags from other players, but that is possible in
every game and would only be a flaw of the players and not the mode itself. Bag
and Tag was previously known as 'Hunt', but switched its name at some point
along the way.
'Plant the
Bomb' is the Warface version of Bomb Defusion from Counterstrike. One team has
to plant a bomb and make it explode. The other team has to prevent this by
either defusing the bomb or killing all other players during the round.
'Blitz' is a
variation of Plant the bomb, in which the bomb at the start of the round has
already been deployed. Different to Plant the Bomb there are also destructible
walls, that need to be detonated through the attacking team to reach the Bomb.
In 'Capture'
one team has to capture a military warhead and escape with it, while the other
team has to prevent this from happening. It plays a lot like Plant the Bomb,
only with the twist to escape with the objective instead of having to defuse
it.
'Storm' is a
mode, in which a defending team has to protect one command point per wave and
there are three waves in a match. If the defending team fails to do so, they
have to move back to the next command point. The attacking team wins, when they
capture all three points before the 15 mins timelimit has run off. If both
teams managed to capture all three points, the team that required less time
wins.
In
'Domination' there are three command points on the map and both teams have to
try to capture them all. The more command points are being held, the more points
are achieved. The team that reaches the scorelimit first obviously wins.
The
objective in 'Destruction' is for both teams to capture a command post in the
middle of the map to call an airstrike on the enemy base. In reality, it is
about holding the command post till the scorelimit has reached 1000.
There is
really a big variety of different PVP modes, that should be able to please all
kinds of players. I especially like those modes, that rewarded good teamwork
(Plant the Bomb/ Blitz/ Capture/ Storm). Battle Royale also has its own spin on
the genre and deserves to be tried out.
The PVE part
of Warface can generally be divided into the 'Co-Op' Missions and the 'Spec Ops'
Operations. The Co-Op Missions are switching up daily and there are always 6
different ones available, usually offering missions for all three difficulty
settings (Easy, Normal and Hard). These missions can have different objective
targets like just reaching the endpoint of the level, seek and destroy or
fighting of waves of enemies. The level-maps are usually designed quite well,
but I found this missions to be a bit too generic and boring. The first two or
three are entertaining, but after that I soon lost the motivation to play many
more, since I got the feeling to have already seen everything important in
these standard missions.
A totally
different thing are the Operations in my opinion. I would even go as far as to
identify them as the clear highlight of Warface. Even if the idea for this
Spec-Ops missions may have been inspired by the Modern Warfare games, Warface
expanded and may have even improved them. Operations usually last for around an
hour of playtime and require real teamwork between the different classes to
succeed. On the easy difficulty a player might be able to ignore the
team-mechanic, but on normal and hard the matches will end in devastating
defeats if the players don't corporate. I honestly appreciate this challenge
and it always motivated me to get back to operations, that I haven't previously
completed. The background story of the Operations is about the elite squad
named Warface that is the last hope to stop the evil paramilitary organisation
of Blackwood. The players take control over the different squad members and are
sent to the various locations to foil Blackwoods plans.
The
Operations feature a big variety of different scenarios and environments. Some
of my favorites are 'Anubis', 'Blackout', 'Prypjat' and 'Operation Mars'. In
Anubis you travel to a Pyramid in Egypt to stop the production of a Blackwood
Cyborg Facility. Blackout is special, since it is extremely blacked out and you
can only see a few meters ahead. If you get separated from the path or your
group, the Cyborgs will hunt you down immediately. The map is very atmospheric
and a direct continuation of the previous Anubis map. Prypjat as the name
suggests plays in Chernobyl and captures the ghost city vibe very well. Operation
Mars is the newest mission on console and it is not only special for happening
on Mars, but also because you switch between playing the Warface squad and
taking control of Cyborgs that operate Laser weapons. The only Operation I
found a little disappointing was 'Cyber Horde', because it felt shorter than
the other missions and guarding a tank for the majority of the playtime was a
bit bland. All the other operations were generally thought through and quite
entertaining. 'Icebreaker' and 'Cold Peak' are Operations that feature snowy
regions of ice and coldness. Cold Peak being somewhat remarkable since it was
divided into three shorter Mini-Operations, that could also be completed in one
extra challenging 3-in-1 run. 'Earth Shaker' featured a big maze of different
deadly rooms filled of dozens of MG-robots. 'Sunrise' plays on a hidden Asian
island and 'Black Shark' and 'Specialist HQ' are all about climbing many levels
of giant towers in order to stop Blackwood plans. I would have liked if they
found a way to connect the missions more, like Anubis and Blackout did, to give
the players the feeling of a real connected Story-mode. But as I already
mentioned I anyhow enjoyed this part of Warface certainly the most.
The general gameplay
of Warface reminded me very much of COD, Battlefield and CS. The movement speed
is a bit slower and more tactical like in CS and classes play an important role
in the matches like in Battlefield. There are four different classes in total
and all can contribute something to their teams. The rifleman is the standard
shooter with rifles and SMGs, who can provide teammates with additional ammunition.
The engineer uses comparable weapons, but he has the ability to restore the
armour of teammates and himself. The medic is the classic healer, who restores
healthpoints and who can revive teammates (Can be a big advantage in gamemodes
without spawns). Medics usually arm themselves with a shotgun. The last class
is the sniper and as the names suggests, he is an expert for long distance
gun-fights.
A nice
feature of the game is the ability to practice on a shooting range during
matchmaking of any gamemode in Warface. Most games are usually just losing time
during loading screens, but in Warface waiting-time can at least be spent in
useful way. I appreciated this feature.
You can not
do a Warface review without talking about its biggest problem: The P2W
elements. Warface consists of a couple of different ingame currencies/collectibles.
For one there is the ingame money ('Warface Dollars'), that players gain after
every match played and that is being utilized in order to rent weapons and gear
for a limited time, or to repair them. Then there are crowns, which enable
users to buy elite gear from the ingame-store. Crowns will be rewarded after
performing extremely well in PVE missions. Furthermore there are Kredits, which
is a premium-currency available for real life money, with which XP-boosters,
resurrection coins, loot boxes and skins can be purchased.
One of the
XP-Boosts is the VIP-Player status, which I got from the PSN-Store for free,
that gave me without time restrictions additional XP after every game. This
VIP-Status was originally only sold for real life money and I think it is still
being purchasable. But that somehow wasn't enough and the developers also included
a Premium-VIP XP-Boost (What a name...), that gives an even bigger amount of
bonus XP after every game. Resurrection coins are important for the PVE
missions, since dead players can within 10 seconds after their passing rebuy
themselves with these coins into the game. I am not quite sure how it works,
but they seem to reload automatically, since I personally never ran out of them
while playing matches and occasionally using them. Another thing are the access
tokens for the operations. This is a quite useless feature in my opinion, but
they are being used to enter operations. Every player gets 10 tokens per day
and every match that starts takes one of the coins away. I never ran out of
tokens and it very likely will only happen if you either play the whole day or
die multiple times within the first minutes. Operations can take around one
hour to complete, so 99% of players will not require more than 10 on a day.
Developers should just remove this feature. A Battle Pass was also introduced
in 2018/2019, that rewards players with additional items for completing its
ranks. The first 10 ranks seem to be free for everybody and the rest of the
Battle Pass will need to be purchased.
For one
these are just way too many different coins, tokens, currencies and so on. And
more importantly these Kredits can be used to get the very best weapons and
gear from lootboxes, which is the definition of P2W. Premium VIP-Bosters may be
paying for convenience, but paying players can take more hits and kill easier
with their superior equipment. In the majority of matches I had a good time
nonetheless, but sometimes I saw players taking more bullets than they should
be able to and then killing way faster than other players. Most of this
advanced equipment is also only rentable, so that regular players are supposed
to continuously invest money only to keep their gear. This whole time-limited
access to weapons and gear is in my opinion quite disturbing.
Warface
partially uses a levelbased matchmaking, so that new players, advanced and expert
players are mostly being separated from each other. The difference was quite
noticeable. During my first 10 levels I did extremely well, but immediately got
back to earth after passing that point. Matches with high level players and
ranked games will be nearly impossible to play in a competitive fashion without
investing money, which is a real shame. On the other hand if you are only
interested in causally playing Warface without reaching a high level or ranked
games, than Warface can still be good fun.
The visual
presentation of Warface is on a level that is best described by the terms
average or okay. The game doesn't look beautiful, but is also not hurting the
human eye to watch. There isn't much of a soundtrack during the matches (which
is not a negative point at all) and the sound effects all do a decent job. The
Controls of Warface on PS4 are very standardized and if you ever played any COD
or Battlefield games, you will feel right at home. It might not win any
innovation-awards, but it works well.
Pro:
-PVE
(Operations escpecially) are great
-Large
variety of different PVP game modes
-Teamplay is
strongly encouraged
Contra:
-Many P2W
elements
-No really innovative
elements (Good copy of CS, COD and Battlefield games)
Result:
Warface is a
good game for casual F2P fun in a PVP FPS game with its variety of different
modes and classes. It is a very good game for PVE fun in a F2P shooter with the
Operations. Sadly it is a huge disappointment for competitive PVP players,
which (rightfully!) don't want to invest money into ingame equipment. I do
recommend Warface for the entertaining Operations, but indeed approach with
caution.
6/10
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